How’s your Episode 5 Act III going so far? Either way, patch notes are light this time around as we prepare for larger changes coming later in the year.
- Fixed a bug where Harbor’s Cascade would sometimes disappear when looking away from it (hotfixed during 5.08 patch cycle).
- Fixed a bug where walking through Harbor’s Cove barrier was not blinding players at the intended distance (hotfixed during 5.08 patch cycle).
- Fixed a bug where Harbor’s High Tide would have large gaps when cast in specific map locations.
- Fixed a bug where Harbor’s Reckoning’s geysers would not spawn on the area where the player was standing.
- Throughout this year, we’ve been periodically making improvements to Skye’s Seekers so that they more reliably and efficiently reach their target.
- Small changes were made to how Skye’s Seekers navigate around obstacles after they’ve visually acquired their target.
- If the target is intangible when the Seekers reach them, it will not debuff them. This includes Reyna while she is Dismissed and Yoru in Dimensional Drift.
- Fixed an issue where Yoru would still enter his stealth and intangible state if he was detained while casting Dimensional Drift. The detain now properly interrupts the cast.
- Fixed an issue where Fade could activate her Haunt and Seize projectiles to make them drop while she was Suppressed.
- Fixed an issue where Reyna would auto-heal after a kill while in Empress even though she was Suppressed.
- Fixed an issue where Sage could instantly break her Barrier by walling self into a corner.